neatdog
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Post by neatdog on Jan 6, 2016 15:35:23 GMT -5
For the first time in over 20 years, virtual reality is once again being brought to a mass market. However, unlike the Virtual Boy, the new iteration of VR devices won't make you need to reach for the nearest sick bag. A few days back, Oculus CEO Palmer Luckey announced that the Rift will be available for consumer purchase on January 6 - for pre order, of course. So, what does this spell for the future of gaming? Will VR finally become a medium of its own? Will Facebook milk oculus for all it's worth and fuck everyone over? Who knows, and frankly, who cares right now? What I'm interested in is what we'll will be doing with it. So, guys, who'll be buying into the virtual reality revolution in 2016? I know I'm tempted by the thought of it, and despite only ever using the Rift once, I can safely say the technology isn't to be scoffed at. Seeing dust particles fly at my face in the quick team fortress 2 demo I played certainly had me hooked by the idea AND execution. For those who think they might give VR a whirl, or even if you'd just like to imagine it, I want to know what you'd be most excited for! What's the first game you'll play in virtual reality, or what game do you think it'll work well in? I know for a fact that if I ever had the Oculus Rift, I'd be using it to play elite dangerous before the courier that delivered it got back into his van! EDIT: WOA. That's a tidy little fortune you're asking for, Oculus! $599 is what you think your product is worth? I really hope the rest of the world sees it that way too, although judging how the media and the internet are collectively freaking their shit over this, it doesn't bode well...
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Post by JMMREVIEW on Jan 7, 2016 5:54:28 GMT -5
Just to pick up on the nearest sick bag point, I heard reports that some users have felt sick after using it but that could be old information, maybe they have fixed it. I won't buy this in 2016, I am always the last to the party on these things but it is for no reason other than funds. I only finally got the Xbox One last summer, its not that I don't think the Xbone or Oculus Rift is "worth" the money, I just can't afford them on launch. I am really excited by the idea of VR though, who wouldn't be its every kids dream! Can't wait for the Metal Gear VR missions game
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neatdog
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Post by neatdog on Jan 7, 2016 12:55:06 GMT -5
Yeah, that big $599/£499 price tag is a little daunting. I think waiting to see where the competitors go with their VR products is the smart option. Not to mention the rig you need to run it optimally is essentially HAL9000. They really don't beat around the bush that you're gonna need a beast of a machine to play games with it - hell, my current pc as a whole cost less than their asking price. And I too only got around to buying my PS4 this summer - at a lovely pre-owned £199 - and that was only because I knew I would not be able to run Fallout 4 on PC
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Post by Blade Runner 07 on Jan 7, 2016 13:02:41 GMT -5
I have yet to try it for myself, but I'm not sure I'll be an early adopter. Love the concept but I would rather have all the VR companies duke it out, let public opinion decide whats best for the money, than get the more perfected technical version in a few years. Thats my thoughs on it anyway.
VR is a fad until it's not a fad anymore so I vote fad. It's not though.
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pootle
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Post by pootle on Jan 9, 2016 11:41:06 GMT -5
Of the two other people I know who've tried this, one of them threw up twice whilst using it. I didn't, but it did feel a bit... weird. It's of little interest to me, really, beyond the realms of journalism; I certainly wouldn't get one for personal use any time in the foreseeable future.
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Post by JMMREVIEW on Jan 9, 2016 13:09:53 GMT -5
Oh wow, well I remember a lot of my friends would complain about feeling sick and dizzy after playing Perfect Dark so maybe some people get it and some don't.
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pootle
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Post by pootle on Jan 9, 2016 16:53:59 GMT -5
To be fair, the guy who threw up twice is usually also off his face on weed, so that probably didn't help.
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Post by Greenfire32 on Jan 14, 2016 2:08:49 GMT -5
I am one of the early adopters on this. I want the Oculus to succeed and so for the first time in my life I've decided to be at the forefront of the wild west as it were.
Normally I wait until the trail is more than blazed before making my way down it.
The $600 price tag is indeed terrifying and I was quite pissed when it was finally revealed. But I was more upset by the fact that everyone, and I mean EVERYONE, was lead to believe that the Rift was supposed to be in the $350 - $450 range by none other than Oculus themselves.
In all actuality, $600 is about right for this kind of tech. On the surface, it's easy to say that the Rift is massively overpriced and not worth it, but you have to think about what is really going on here. Not only does the Rift have to render an environment, but due to the way it's intended to be used it HAS to do it perfectly. No screen tear, no stutter, no artifacts of ANY kind. It has to be this way, because the user cannot feel like they are IN the game with all these things going on.
On a monitor, these things are little more than annoyances because we're not fully immersed inside the game. We can see the desk, the wall, the keyboard and more and that takes us out of the experience little by little.
Now throw the fact that the Rift HAS to be worn to be used and that the average time a hardcore gamer spends in front of the screen is 4-6 hours. The Rift had better not cause back-ache, head-ache, eye-strain and more.
Simply put, the Rift HAS to be THE PERFECT DEVICE or our brains will see through the illusion of being inside the game.
$600 for perfection seems pretty good to me. Not only that, but the main market for the Rift is the hardcore PC gamer who's already thrown down the scratch for a triple monitor display at 4k. Perfect is what these guys strive for and perfection is what they're buying.
Even though it was originally sold to us as entry-level VR back in 2012, the Oculus Rift is NOT for those who casually game. Not yet anyway. It's gotta succeed with the hardcore gamer before it will ever reach your mom and pop store.
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pootle
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Post by pootle on Jan 14, 2016 7:47:53 GMT -5
The $600 price tag is indeed terrifying and I was quite pissed when it was finally revealed. But I was more upset by the fact that everyone, and I mean EVERYONE, was lead to believe that the Rift was supposed to be in the $350 - $450 range by none other than Oculus themselves. I think this is what's annoyed people more than anything - that Oculus themselves led people to believe it would cost considerably less than it actually does. Assuming it delivers what it's supposed to and does it well, it's generally about the price I would expect it to be (over here I believe the price equates to £499.99). I can see why people are apprehensive about it, I think many people will hold back and see how other people get on with before they jump in. Like I said, having used one I'm not in a rush to do it again and certainly not to buy one. Not that I can afford to anyway, that's nearly a month's rent
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Post by Blade Runner 07 on Jan 14, 2016 14:45:07 GMT -5
Well it is a VR headset. It's not like it's a 4K television, or a new game console. It will be interesting to see where VR is in ten years, but regardless of pricing miscommunication, even $300 seems like alot.
It's just not that interesting unless a game is built for it. Otherwise it's just a monitor your strap to your face. Cool toy, but real practicality needs to be considered. Personally, I like watching movies and playing video games and my current LCD allows that just fine.
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Post by Greenfire32 on Jan 14, 2016 20:09:00 GMT -5
It's just not that interesting unless a game is built for it. Otherwise it's just a monitor your strap to your face. Cool toy, but real practicality needs to be considered. Personally, I like watching movies and playing video games and my current LCD allows that just fine. Well that's where you're sort of wrong. If it were just a monitor that you strap to your face, there would indeed be little point for it. What the Rift does is map camera controls that you use to look around with on the joystick to the device you're wearing on your face. This means that in order to look around you just...look around. I agree with you in that watching movies would be extremely pointless on the Rift as movies are 2D. Even "3D" movies are really just 2D with color-coded bits that give the illusion of "popping out."
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Xargen
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Post by Xargen on Jan 15, 2016 6:34:17 GMT -5
What if someone MADE a 3D movie though? One where you could miss bits 'cus you weren't looking in the right place at the right time so you'd discover something new every time you watched it?
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Xargen
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Post by Xargen on Jan 15, 2016 6:35:27 GMT -5
Also, I'm looking forward to Microsoft's Hololens more than the rift tbh... I kinda like the idea of holographic projections over the real world rather than full game immersion in a way
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Post by JMMREVIEW on Jan 15, 2016 7:03:50 GMT -5
Good point Xargen you can already watch 3D videos on YT so it's only a matter of time before that takes off.
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Post by Greenfire32 on Jan 15, 2016 17:36:33 GMT -5
What if someone MADE a 3D movie though? One where you could miss bits 'cus you weren't looking in the right place at the right time so you'd discover something new every time you watched it? Now THAT would be something worth watching. The viewer could basically "choose" who they wanted the main character to be and completely change the story, for better or worse, based on who they choose to watch at any given moment. However, the only genre I can really see this working in is horror. Also, I'm looking forward to Microsoft's Hololens more than the rift tbh... I kinda like the idea of holographic projections over the real world rather than full game immersion in a way I think it depends on the game, to be honest. RTS's would definitely benefit more from AR rather than VR, but FPS games would benefit more from VR rather than AR. The point is that we have options. Competition. This can only mean innovation amongst the various players on the field. The odds of modern VR going the way of the Virtual Boy decreases exponentially purely because of this alone.
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