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Post by Blade Runner 07 on Mar 26, 2013 11:43:34 GMT -5
The sailing was the best part for me, if you didnt like it I can see why you dont rate it very highly but for me that was the thing that set it apart from other Zeldas. Unlike walking or riding 5 mins across a field you spent 30 minutes using a map and a compass sailing across unknown waters and they made it fun with enemy and games to play on the way. Sailing was the best part of the game. That is why I rate it lower* than Link to the past, Ocarina, and Majoras Mask. Sailing was the most redeeming factor. I wasnt a huge fan of the art style. I didn't have a problem with the cell chading but the lack of detail had me wondering how things worked. It's hard to explain. The story by the books compared to the previous game Majoras Mask. I will say that final boss battle was possibly the best in the series. Majora had a tone and a feel of ungency that made it unforgettable and deep, if not a bit overwhelming at times. Ocarina was a great story with pacing better than any game I have played to date. Link to the Past felt like a 2D version of OOT. I heer they plan on remaking it for 3DS, maybe with OOT engine.That would be interesting. I guess I'm saying after Majoras mask Zelda got too epic for it's own good. I'm sure a big part of that thinking is me being a dinosaur and not wanting my so much epicness and theatrics in my Zelda... or something like that.
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Xargen
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Post by Xargen on Mar 26, 2013 22:57:14 GMT -5
The thing I feel with Zelda sometimes though, it's like it's competing with itself... Every game HAS to be bigger and a grander adventure than the last in some way
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Post by Greenfire32 on Mar 27, 2013 0:39:28 GMT -5
The thing I feel with Zelda sometimes though, it's like it's competing with itself... Every game HAS to be bigger and a grander adventure than the last in some way That's a pretty common trait among long running franchises. The idea is that new games (only 2 or 3 titles in the franchise) haven't been around long enough for the devs to say, "Alright. We've done this before. Can we try something new?" Final Fantasy (post 10), Zelda, Mario, Mass Effect, and more recently, Halo are all games that have fallen victim to the "We must BLOW the fish COMPLETELY out of the water each and every time!" trend. What modern devs don't understand is that you have a period of time when you figure out what kind of game you want to make. Maybe the first 2 or 3 focus on getting the core game down. What kind of power ups do we use. What kind of storytelling do we employ? What kind of experience do we deliver?
After you've nailed that, you enter a plateau phase of game development where each new game is merely an improvement over the last one. And after your franchise has hit it's "fermentation" limit, then and ONLY then should you think of creating something new and innovative. Halos 1 and 2 were pretty much the same experience with moderate improvements and only one real big change (online multiplayer and split screen co op). Halos 3, Reach, and 4 were the big "game-changing" titles, because let's face it: after 10 years of the same thing, we all get a little bored. The only reason Cod is still popular is because it's funded directly by casual gamers who don't invest enough time to start seeing something go stale.
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Xargen
Metal Gear
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Post by Xargen on Mar 27, 2013 1:04:29 GMT -5
Speaking of big changes to franchises... Why the hell does it look like Prey 2 is a completely different game than the first one? It's so insanely different!
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Post by SirTerrible on Apr 5, 2013 18:11:02 GMT -5
Skyward Sword ranks that low for you? I loved it, would definitely be near the top for me... Hated the hub world thing. It's like the creators forgot what a Zelda game should be. Overworld exploration is as important as the temples themselves. To cut that out is unfathomable. Same thing bothered me about Wind Waker.
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Xargen
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Post by Xargen on Apr 6, 2013 21:17:59 GMT -5
True... I do like a good overworld hunt, but honestly until you just pointed it out to me, I didn't notice it was lacking one... I guess I got so caught up in the game that I missed how "on the rails" it might actually be...
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Post by Blade Runner 07 on Apr 7, 2013 17:04:35 GMT -5
Yeah. I never had much faith in anything built from the ground up for the Wii. It seems like when it comes to Nintendo, ambition is something they can't afford anymore. In fact...
The people who call the shots at Nintendo are so deeply rooted in the golden age of Nintendo that they are sinking their own ship. They have had the same buisness format for 25+ years. Make a console, make games for that console and when it sells well, get 3rd party devs involved and have them pay you for a piece of the pie.
Personally, I think the problem started with the Gamecube and while Nintendos stratagy works, without the modern convienences present in that generation onward like DVD/CD playback, and online gameplay, Nintendo will only get worse.
Xbox and Playstation can own your living room while Nintendo is still just a game console. I know the WiiU and even the Wii tried to change that with video streaming and the friend code system but the damage has been done and the public knows that while Nintendo as Mario and Zelda. Xbox and Playstation "only does everything". Nevermind that whole graphics thing.
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