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Post by JMMREVIEW on Jul 22, 2013 15:19:07 GMT -5
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Post by JMMREVIEW on Jul 22, 2013 17:07:38 GMT -5
The game (Goldeneye) was finally released in August 1997, almost two years after the film. It sounds absurd, but as Ellis tells us, things were very different back then. "That was one of the good things about Rare," he says. "There was never a pressure that was put on the team, so we were just trying to make the best game that we could. We were massively late compared to when the game was supposed to come out but ultimately it worked out."
When you think about it that would never happen these days, its like I said in my top 10 zombie games the only bad thing about the Walking Dead FPS is that Activision rushed it!
"I always remember when we were finishing Timesplitters Future Perfect getting a visit from Don Mattrick to basically tell us that it didn't matter whether we made the game any good or not," says Ellis. "We were saying we wanted a couple of extra weeks just to put in some final bits of polish. We realised that the multiplayer had not quite enough attention compared to the previous game and we wanted to finish it off properly. "And Don Mattrick flew in and explained that if we did that then it's going to move fifty million dollars out of EA's financial year and it's going to hit their share price and actually that's more important than whether our game is any good."
I cant believe that sort of thing was even going on back then!
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Xargen
Metal Gear
Kickin' names, taking ass.
Posts: 1,651
Now Playing: I PLAY THA VIDJA GAMES!
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Post by Xargen on Jul 22, 2013 17:31:05 GMT -5
I know right? Absolutely shocking, but well believable now... They care about nothing but money, same as pretty much any other company in the world right now
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MMCC0203
Deepthroat
Posts: 658
Now Playing: Fallout 4
Favorite Game: LoZ: Majora's Mask
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Post by MMCC0203 on Jul 24, 2013 11:15:45 GMT -5
Big business has been killing the gaming industry for years. The success of CoD and the death of the TS franchise are just products of this trend.
I think it's only a matter of time before the AAA gaming market crashes. Next gen it'll be nigh impossible for these devs/pubs to take creative chances when the cost of game development inflates even more. I hate being a broken record, but this just isn't the same industry we all fell in love with years ago. As the article said business no longer bows to creativity.
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Post by Blade Runner 07 on Aug 7, 2013 12:54:09 GMT -5
Yeah the best of the next decade of games will be indie games that play clunky, have par graphics, but ultimatly have me buying them just as a way for me to vote with my dollers.
No name devs making a perfect Goldeneye-esque throw back game will be a reality in the coming years and it's the only way we will ever see a new game bring those game-play elements to modern consoles now.
This is only going to happen because they put in countless unpaid hours for the sake of makeing a masterpiece, dream game. Let me be clear....
These poor AAA developers are listening to these publishers that constently push the point that "if you arnt getting paid for what your doing then it isnt worth your time." It's blood, sweat, and tears people. It's pouring your freaking life into an idea that makes such an idea special and worth the time and life of another.
While back in the day a great developer would clock-out at 5:00pm and stay in the office till 11:00 just to see his vision and work reach a point of satisfaction. That his inspiration can mute itself for the sake of rest and food. Now we see developers going home at 5:00pm every day knowing the strict release scedule will provide them with a template that will produce a product they call a game. They don't need to work off the clock because the lighting in enviornment B is sceduled to be tweaked next tuesday, and Billy Murray will be in on friday to read his script. This sounds great but in practice all it produces is souless clones of once great titles.
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