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Post by MJarcos on Dec 20, 2013 22:22:03 GMT -5
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Post by JMMREVIEW on Dec 21, 2013 8:32:36 GMT -5
Nice to see you are still working on it MJarcos looks like there is a lot of work in it!
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Post by Blade Runner 07 on Dec 21, 2013 18:57:31 GMT -5
The geometry looks freakin great. Would love to see a single-player campaign built from the ground up like this. Maybe take some liberties and fill out the offices a bit more like more desks and chairs. I mean, nothing that would get in the way of speed run paths but I always thought Datadyne must have had really thin employment for such a tall building.
When I tried remaking these levels in Halo: Reach I would always put computer terminals or something in originally vacant rooms. I know many don't agree with this idea but with next gen graphics I think having rooms that seem to serve no purpose dates the game horribly. It's bad enough that as the difficulty level increases the game gives you fewer and fewer reasons to go into some of the rooms at all. I'm talking about this building in particular.
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Post by Suparwololo on Jan 2, 2014 0:30:06 GMT -5
I think that you should do a demo of the first map you finish AND polish to give more hope to the patient hyped people like us in this forum also whish best of luck for 2014 as it will not be easy to continue all the way until the project is done
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Post by MJarcos on Jan 6, 2014 0:41:52 GMT -5
Well...
Incoming Demo!!!!
Until tomorrow, I'll post the institute for you to play. There will be instructions on how to play. But already warning that it will download the CryENGINE SDK. I hid one egg-eater in this version, the first to find him, you can pick one multiplayer map to play. But to prove it, you will have to record a video or expain how you found it.
Thanks and until tomorrow!
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Post by MJarcos on Jan 6, 2014 5:49:36 GMT -5
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Post by JMMREVIEW on Jan 6, 2014 11:58:40 GMT -5
Cool I will try this tonight, is the info on how to run it in the download?
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Post by JMMREVIEW on Jan 6, 2014 13:15:30 GMT -5
Instructions: First, download the CryENGINE SDK: www.crydev.net/dm_eds/download_detail.php?id=4After you download and place the folder 'institute' in: GameSDK / Levels After that, enter Bin32/64 (depends on what system you're using) and click GameSDK On Cryengine SDK, click on: Singleplayer and select: @ui_institute and click on LOAD.
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Post by JMMREVIEW on Jan 6, 2014 13:49:11 GMT -5
I have a problem This is all I see when I try to play.
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Post by JMMREVIEW on Jan 6, 2014 13:50:26 GMT -5
Its like there is a person or an object stuck to my face and I cant see in front of it.
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Post by MJarcos on Jan 6, 2014 14:56:22 GMT -5
Strange, by chance you are running on a notebook? CryEngine has trouble running with on-board cards. Have you tried running in 32Bits/64Bits? Thanks
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Post by JMMREVIEW on Jan 6, 2014 17:35:08 GMT -5
I use a laptop but its an i5 and its 64bits. It usually runs most games but you might be right.
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Post by Greenfire32 on Jan 7, 2014 19:22:22 GMT -5
will definitely give this a try...soon...
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Post by JMMREVIEW on Jan 8, 2014 2:12:14 GMT -5
I wish mine worked Its times like this I wish i had a good desktop. I will download it on my work laptop and see if that works.
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Post by Suparwololo on Jan 8, 2014 15:31:41 GMT -5
MJarcos i never seen a project creator so dedicated to feedback and now that i think of it how do you got the initial rush to do the project the way it is (example why the cryengine) i never saw a project like this and also you should had catchynames for the demo you release justfor the heck of it :3
Oh and when you will have done everything on the project maybe you should think about doing 2 things that would make alot of people happy 1.Map creator (it will be hard to do so i guess its better if its a late project or sideproject in it 2.help JMM to do Future Noire via this project (i mean its HD its on PC so its somewhat more accesible) i love project built whit feedback
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