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Post by JMMREVIEW on May 30, 2014 3:00:31 GMT -5
To say it's an inferior game because it lacked a few arbitrary things that other games had at the time isn't fair. Well I didnt stay that, in fact I said N64 Big fish: Pushing the console to its limits with a big audience, Nintendo 64 sold 32.93 million PD came out at the end of its life, the best possible time to released because the were lots of people with an N64. We arent talking about it being release at its time, we are talking about it being release at a future time. Bottom line 1. It was a N64 game so it was best on the N64. 2. It was ahead of its time, had it been release at a later time this could not have been said. 3. If they changed it for the GC then it wouldnt be the same game we know and love. 4. We already have an example of rare making a PD game on newer hardware "receiving a visual overhaul in order to take advantage of the new hardware"
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MMCC0203
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Post by MMCC0203 on May 30, 2014 8:57:24 GMT -5
From your OP: N64 PD = one of the best game on the system. GC PD = sub par title launch. Don't get we wrong PD was great but it was better being the big fish in the small pond instead of the small fish in a big pond. I am thinking about the Duke Nukem game which came out on the 360, when I was playing that I was thinking, this would be a good game if it came out 10 years ago when it was supposed to! You said PD would have been sub par had it been released on the Gamecube and you compared it to Duke Nukem Forever, a bad game. I'm still confused as to why you think this would have been the case. PD as I mentioned is an arena shooter that, like Timesplitters, didn't need larger levels, destruction, or anything else that other, non-arena shooters had at the time. Also: It seemed like you were suggesting that PD was inferior to the games cited because it lacked the features you mentioned. I have a feeling you meant that those games were technically superior (graphics, physics, etc), and if that's the case I don't disagree. With regards to PDZ, I think a comparison to Duke Nukem Forever is appropriate. Both games were either flawed from the beginning or were products of development hell. Either way they both ended up being bad games, and they wouldn't have been any better had they been released on older consoles IMO. *Sorry for all the edits. Couldn't get my quotes to work for whatever reason.
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Post by JMMREVIEW on May 30, 2014 10:47:08 GMT -5
It seemed like you were suggesting that PD was inferior to the games cited because it lacked the features you mentioned. I have a feeling you meant that those games were technically superior (graphics, physics, etc), and if that's the case I don't disagree. Oh yeah for sure, TECHNICALITY better (PD shits all over the other games mentioned otherwise) , I understand it kind of goes without saying but it is a console behind and a lot would have to change to make it up to scratch. People don’t like change. That was what made PD great it wasn’t much different to GE when you think about it. I just worry lots of small changes would make it unrecognizable as the game we now know as Perfect Dark.
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MMCC0203
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Post by MMCC0203 on May 30, 2014 11:06:31 GMT -5
It seemed like you were suggesting that PD was inferior to the games cited because it lacked the features you mentioned. I have a feeling you meant that those games were technically superior (graphics, physics, etc), and if that's the case I don't disagree. Oh yeah for sure, TECHNICALITY better (PD shits all over the other games mentioned otherwise) , I understand it kind of goes without saying but it is a console behind and a lot would have to change to make it up to scratch. People don’t like change. That was what made PD great it wasn’t much different to GE when you think about it. I just worry lots of small changes would make it unrecognizable as the game we now know as Perfect Dark. Ah, now I understand. What I like most about PD is that it strikes the perfect balance between innovation and familiarity. It mostly retains the core gameplay of GE while also introducing things like secondary fire for each weapon or bots (sims) to shake things up.
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Post by JMMREVIEW on May 30, 2014 12:21:51 GMT -5
^ Very true, its the same engine so no matter what it will fell like the same game but at the same time they cant be accused of not being innovative.
Here is an interesting I want to ask you, ported onto the gamecube PD might not feel the same as it does no the N64. Do you thing PD would really be better on the GC?
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Post by Blade Runner 07 on May 30, 2014 13:00:59 GMT -5
If anything PD wouldn't suffer from the technical hiccups the N64 version had. I firmly believe that had they advertised Perfect Dark as the spiritual sequel to Goldeneye 007 and really pressed that fact, it would have been an initial killer app for the Gamecube along side Super Smash Bros. Melee.
On top of that, it would have kept that particular kind of game in the subconscious of the shooter fan looking for the next big thing. Halo may have offered scale, but PD and Halo side by side, I really wonder if Halo would have been as successful when you consider the install base that had $300 to spend in 2001 and could go with the safe Nintendo/Perfect Dark route of the risky Microsoft/Halo route. I know I went the safe route with NGC.
Perfect Dark would have gotten great reviews no mater what console it came out for. Maybe the likes of Call of Duty, Far Cry, etc. would play alot closer Perfect Dark had the Rareware FPS not branded its style as last-gen by staying on the Nintendo 64.
You can make a case for Timesplitters but by the time the the second game (the pinnacle of the series) came out in 2002 Halo had already staked it's claim on the genre and nothing could ever be the same.
P.S. Had they mad PDZ play exactly like PD instead of the Halo hybrid it was, and made the story be all about Carington vs. DataDyne like the first half of PD, it could have been great.
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MMCC0203
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Post by MMCC0203 on May 30, 2014 13:06:01 GMT -5
^ Very true, its the same engine so no matter what it will fell like the same game but at the same time they cant be accused of not being innovative. Here is an interesting I want to ask you, ported onto the gamecube PD might not feel the same as it does no the N64. Do you thing PD would really be better on the GC? Probably not. I don't find the XBLA version of PD to be better because it just doesn't feel like the original. The redone textures and high framerate were nice and all, but they altered the art style and ultimately the atmosphere of the game IMO. Rare probably would have done something similar had they skipped the N64 and released the original PD on the GC. Who knows...
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Post by Blade Runner 07 on May 30, 2014 13:35:02 GMT -5
It is likely that the game would have received considerably more polish to make it look like a Gamecube game and I doubt Perfect Dark XBLA is too far off from exactly what we would have gotten. Cmon, it doesn't look that good.
I think my nostalgia goggles have me agreeing with you MMCC, to an extent. Level geometry, music, sound effects, etc. hasn't really changed. The only thing is the graphics and the sheen of everything on the N64 being replaced when ported to XBLA kinda broke my heart. I like, maybe even love the new graphics, but I will always wish there was a way to change the graphics back Halo:CEA style.
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MMCC0203
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Post by MMCC0203 on May 30, 2014 16:30:11 GMT -5
It is likely that the game would have received considerably more polish to make it look like a Gamecube game and I doubt Perfect Dark XBLA is too far off from exactly what we would have gotten. Cmon, it doesn't look that good. I think my nostalgia goggles have me agreeing with you MMCC, to an extent. Level geometry, music, sound effects, etc. hasn't really changed. The only thing is the graphics and the sheen of everything on the N64 being replaced when ported to XBLA kinda broke my heart. I like, maybe even love the new graphics, but I will always wish there was a way to change the graphics back Halo:CEA style. GE XBLA was going to have an original graphics option too *Sigh* PD definitely would have gotten a visual upgrade had it been released on the GC. Like you said it probably would have been identical to the XBLA version (minus the HD resolution). Who knows if it would have been as endearing as the N64 version is though.
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Post by Blade Runner 07 on May 30, 2014 21:26:33 GMT -5
I'm sure it would. I was coming off a Smash Bros. Tony Hawk binge when I got a gamecube and going right into Melee and Thps3 was just as good as I imagine Perfect Dark would coming off of Goldeneye.
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Silent Sputnik
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Post by Silent Sputnik on Jun 1, 2014 18:39:45 GMT -5
It is likely that the game would have received considerably more polish to make it look like a Gamecube game and I doubt Perfect Dark XBLA is too far off from exactly what we would have gotten That would have been awesome. ^.^
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Post by Blade Runner 07 on Jun 2, 2014 0:58:34 GMT -5
Indeed.
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