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Post by Blade Runner 07 on Jul 24, 2014 13:14:34 GMT -5
Oh I was gonna address that as well. Bungie came out a few weeks ago and said the budget was "nowhere near" 500 million.
"For marketing you'd have to ask Activision people, but for development costs, not anything close to $500 million, I think that speaks a lot more to the long-term investment that we're making in the future of the product.”
Because allot of my respect for Destiny has been lost in the last few years and all the telltale red flags were there, it stands to reason that Destiny isnt (won't be) the mega hit they had with Halo. In a semi-timeline fashion...
Bungie announced independence from Microsoft after Halo 3. Activision announced decade long partnership with Activision. Sony dragged Bungie devs up on stage at the PS4 announcement for no reason but to smile and wave. Bungie fired Marty O'Donnell. The last key remnant of the original Halo team. Bungie starts talking about Destiny 2 and Destiny 3 the day the beta launched for Destiny One.
That last ones a kicker. Any time you have a decade spanning vision for a game before you even release the first entry, you're putting one foot in the grave. I don't give a damn who Bungie thinks they are and what they have done in the past. They need to (should have) let Destiny stand alone as it's own game and build upon established success. Not presumed success. All that accounts for is the awful idea that we will be stuck with a game franchise nobody wants to play for the next decade because Activision already wrote a check for two more games. I'm beginning to suspect that this isn't the Bungie that gave us those great Halo games back in the day.
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MMCC0203
Deepthroat
Posts: 658
Now Playing: Fallout 4
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Post by MMCC0203 on Jul 24, 2014 16:43:41 GMT -5
Oh I was gonna address that as well. Bungie came out a few weeks ago and said the budget was "nowhere near" 500 million. "For marketing you'd have to ask Activision people, but for development costs, not anything close to $500 million, I think that speaks a lot more to the long-term investment that we're making in the future of the product.”Because allot of my respect for Destiny has been lost in the last few years and all the telltale red flags were there, it stands to reason that Destiny isnt (won't be) the mega hit they had with Halo. In a semi-timeline fashion... Bungie announced independence from Microsoft after Halo 3. Activision announced decade long partnership with Activision. Sony dragged Bungie devs up on stage at the PS4 announcement for no reason but to smile and wave. Bungie fired Marty O'Donnell. The last key remnant of the original Halo team. Bungie starts talking about Destiny 2 and Destiny 3 the day the beta launched for Destiny One. That last ones a kicker. Any time you have a decade spanning vision for a game before you even release the first entry, you're putting one foot in the grave. I don't give a damn who Bungie thinks they are and what they have done in the past. They need to (should have) let Destiny stand alone as it's own game and build upon established success. Not presumed success. All that accounts for is the awful idea that we will be stuck with a game franchise nobody wants to play for the next decade because Activision already wrote a check for two more games. I'm beginning to suspect that this isn't the Bungie that gave us those great Halo games back in the day. Joseph Staten left too. I'm not sure all or even most of the original team has left Bungie, but key members are certainly gone. Either way it sucks having low expectations for their new game.
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Post by Blade Runner 07 on Jul 24, 2014 18:27:53 GMT -5
Watch all the making of vidocs for Halo 2/3/odst. 85% of the devs you see are not with Bungie today.
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Post by JMMREVIEW on Jul 25, 2014 6:15:06 GMT -5
Anyone else still bewildered as to how this game took $500 million to make? Part of the cost was probably having to start from scratch (even if they did borrow a lot from halo).
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MMCC0203
Deepthroat
Posts: 658
Now Playing: Fallout 4
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Post by MMCC0203 on Jul 25, 2014 8:54:13 GMT -5
Anyone else still bewildered as to how this game took $500 million to make? Part of the cost was probably having to start from scratch (even if they did borrow a lot from halo). Developers start from scratch all the time when working on new games. The difference here is that no publisher/developer has ever had a budget even remotely as bloated as Destiny's. GTA V's was half that, marketing and all, and that game is about as triple-A as it gets. That said I think Kotick may have referred to it as an investment rather than a budget, so that money may be going into the sequels as well.
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Post by Blade Runner 07 on Jul 25, 2014 11:23:53 GMT -5
Right. That's probably for the sequels as well.
Did I mention how much I hate that it's already planned to be a trilogy? Remember when we got a Rocky and didnt think there would be a Rocky II then sure enough and now everyone from my parents generation thinks the first one is a classic and didn't need a sequel and the rest are absolute crap. Destiny needs to stand on it's own to justify the existence of two sequels but they won't let it.
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Silent Sputnik
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Post by Silent Sputnik on Jul 25, 2014 12:11:01 GMT -5
Why is it that the higher budget a game has, the worse it ends up? Too many cooks in the kitchen, I presume.
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Post by Blade Runner 07 on Jul 25, 2014 13:23:38 GMT -5
That is a great way of putting it. Too many cooks in the kitchen.
Some of the best games ever made have had but 30 people (max) working on the actual development of mechanics, sound, graphics, story etc. Now it's normal for these AAA games to have 80+ people. I refer to games like Call of Duty but between the "too many cooks in the kitchen" element and the 2-year release deadline it's now wonder some of these games are becoming the fast food of the industry.
I loved the Royal with Cheese the first time I had it, but now I know it's just mass produced, unhealthy, junk. Just like Call of Duty. Worse yet, like COD, it will always be available to me whenever I get the notion that I need a Team Deathmatch with a side of fries.
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MMCC0203
Deepthroat
Posts: 658
Now Playing: Fallout 4
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Post by MMCC0203 on Jul 28, 2014 18:11:00 GMT -5
I enjoyed my first couple of hours with destiny but in hour I said to myself that this game is not going to remain entertaining just like titanfall and sure enough a few hours later I was bored out of mind but there were plenty of missions though but they were all eithers fetch quest or a quest where you have to kill a bunch of enemys and it kind reminds me assasins creed 3 and in how there was so much to do but often you would find yourself getting bored. My limited experience with both the alpha and beta tells me that Bungie is banking on four basic modes for Destiny: 1. Story missions. Pretty much non-existent in the alpha and the beta just sorta throws you into the fray without context. This will likely be the portion of the game that Bungie throws most of its resources at, so I'm hopeful, but at the moment it's hard to tell what sort of story they're looking to tell. 2. Exploration. This was probably the biggest letdown in my experience. As I explained in my last post, the world felt completely dead; same enemies spawning at the same places every time, no wildlife (from what I could tell), nothing to pick up, and no cities/friendly NPCs to interact with outside of the tower (though these may exist in the full game). I don't know if it's just me, but it felt like a series of Halo levels strung together seamlessly rather than a world meant for exploration. 3. Strikes. I'd say these were better than the "story missions" or exploration, but that isn't saying much. Just like the obligatory horde mode in every other FPS, it gets old after the initial chaotic fun wears off and the grinding starts IMO. Nothing too original here. 4. The Crucible. To be honest I didn't even try this mostly because I don't play competitive shooters anymore. Looking at a list of features it seems as if Bungie is constructing a by-the-numbers multiplayer game here. Where's forge or some variation of it? Where's theater mode? Where's the Star Wars Battlefront-esque evolution of Invasion from Reach with tons of vehicles and players? I get that Destiny isn't Halo, but at the same time they should try to build on past successes and create a game that the community can latch on to for years to come. Then again I'm not surprised that this game is looking pretty light on features at the moment; the sooner they can ship this game and sell millions of units, the sooner they can start the hype train for the sequel. I can't stress enough how underwhelmed I've been by what's been shown so far. About this time four years ago I knew exactly what to be excited about with Halo Reach; with Destiny I'm just not feeling it, and as a fan of Bungie's past work that sucks. /rant
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Post by Blade Runner 07 on Jul 28, 2014 20:58:20 GMT -5
I enjoyed my first couple of hours with destiny but in hour I said to myself that this game is not going to remain entertaining just like titanfall and sure enough a few hours later I was bored out of mind but there were plenty of missions though but they were all eithers fetch quest or a quest where you have to kill a bunch of enemys and it kind reminds me assasins creed 3 and in how there was so much to do but often you would find yourself getting bored. My limited experience with both the alpha and beta tells me that Bungie is banking on four basic modes for Destiny: 1. Story missions. Pretty much non-existent in the alpha and the beta just sorta throws you into the fray without context. This will likely be the portion of the game that Bungie throws most of its resources at, so I'm hopeful, but at the moment it's hard to tell what sort of story they're looking to tell. 2. Exploration. This was probably the biggest letdown in my experience. As I explained in my last post, the world felt completely dead; same enemies spawning at the same places every time, no wildlife (from what I could tell), nothing to pick up, and no cities/friendly NPCs to interact with outside of the tower (though these may exist in the full game). I don't know if it's just me, but it felt like a series of Halo levels strung together seamlessly rather than a world meant for exploration. 3. Strikes. I'd say these were better than the "story missions" or exploration, but that isn't saying much. Just like the obligatory horde mode in every other FPS, it gets old after the initial chaotic fun wears off and the grinding starts IMO. Nothing too original here. 4. The Crucible. To be honest I didn't even try this mostly because I don't play competitive shooters anymore. Looking at a list of features it seems as if Bungie is constructing a by-the-numbers multiplayer game here. Where's forge or some variation of it? Where's theater mode? Where's the Star Wars Battlefront-esque evolution of Invasion from Reach with tons of vehicles and players? I get that Destiny isn't Halo, but at the same time they should try to build on past successes and create a game that the community can latch on to for years to come. Then again I'm not surprised that this game is looking pretty light on features at the moment; the sooner they can ship this game and sell millions of units, the sooner they can start the hype train for the sequel. I can't stress enough how underwhelmed I've been by what's been shown so far. About this time four years ago I knew exactly what to be excited about with Halo Reach; with Destiny I'm just not feeling it, and as a fan of Bungie's past work that sucks. /rant QFT Nightfire was better than this.
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