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Post by JMMREVIEW on Oct 7, 2014 2:30:27 GMT -5
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Post by JMMREVIEW on Oct 7, 2014 16:22:10 GMT -5
GG it was over ages ago I was hoping you would make a mistake.lol I think my beginners luck is gone... I should maybe take another 3 month break!
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Silent Sputnik
A Hind D!?
Posts: 568
Now Playing: Rocket League
Favorite Game: Warcraft III
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Post by Silent Sputnik on Oct 7, 2014 16:26:35 GMT -5
Haha, well I almost did make a mistake there. Let's take a look at where we could have improved. Engine time! Move 2 (white): d3 was apparently the 2nd best move here (-- well done --), but I don't like how it blocked in your light-squared bishop behind your light-squared pawn chain nearly the whole game. I made a point to get out my dark-squared bishop before closing it behind my dark-squared pawn chain (-- see my 3rd move --). in contrast. Nf3 (which I always play) is the most popular move, going towards the hugely successful white Ruy Lopez, Italian Game, and others. Move 3 (white): Bd2 was marked as a mistake and the 13th best move in the position. It's not immediately obvious, but Be3 is much better, marked as the 2nd best move. The bishop opposite the colour of your pawn chain is happiest right behind the top of the pawn triangle. Presumably because it's less cramped, it takes control of 1 of the 4 all-important central squares, it's defended by the dependably static f2 pawn, and it targets a pawn in the enemy's camp. Interesting! Move 5 (white): Qe2 is judged as a mistake and the 18th best move out of 20. It takes the only movement option away from the already limited light-squared bishop, and one of the 2 sensible destinations for the king's knight, while accomplishing little and making the queen slightly vulnerable to attack. This is why there's a cardinal rule of generally not moving one's queen before one's minor pieces are out. [After this point, I played very well in order to further cramp white's already claustrophobic position. And only computers can find good moves in cramped positions.. Even though white made 7 consecutive good moves afterwards, little could be done.] Move 10 (black): Nd7 is a mistake since it un-develops a piece. It's the 18th best out of 20. My plan was to move it to f8 and finally to d6 where it's less useless. I couldn't find a better plan at the time. Move 11 (black): g4 was my favourite move of the match. Not trading pawns cramped your position to an even more uncomfortable degree. Move 13 (white): In an increasingly cramped and difficult situation for white, 17/20 moves would be classified as mistakes. It's very hard to find decent options here since white is so cramped. Nb5 was rated at a respectable 6th out of 20, even though it is ultimately an attack which is easily repelled. After this point, all apparent 'errors' are just caused by not somehow finding the one OK move in an ocean of bad options. And that's the domain of computer analysis trees.
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Post by JMMREVIEW on Oct 7, 2014 17:08:45 GMT -5
^Thanks, that helped. Move 2: I made a point that game of not trapping my bishop and I messed that up on the second move :S Move 5: I knew that was a mistake as soon as I moved my queen there, she just didnt cover enough of the board and was kind of stuck out there.
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Silent Sputnik
A Hind D!?
Posts: 568
Now Playing: Rocket League
Favorite Game: Warcraft III
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Post by Silent Sputnik on Oct 7, 2014 17:19:30 GMT -5
I'm glad it helped! Move 2: I made a point that game of not trapping my bishop and I messed that up on the second move :S Haha, I chuckled a bit at that. Typically, it's white's light-squared bishop that is an absolute monster. The dark-squared bishop is the one who usually stays at home for most of the game (though it does guard the b2 pawn, sometimes importantly). Some players get annoyed with having it usually blocked inside the dark pawn chain, and play things like the London System, which gets it outside the chain on move 2! It's still technically a 'bad bishop', and it's not entirely necessary to get it outside the pawn chain, but this strategy accomplishes what it wants to. And sometimes you can use Inverted London System ideas as black like I did last game. The London System: Though if you play d4 instead of e4, you'll have a light-squared pawn chain, and that makes things different.. In every game, players have a "bad bishop" which is trapped behind the matching colour of their pawn chains. There are several good options to deal with it. You can trade it with the enemy's better bishop or knight. You can get it outside your pawn chain. You can fianchetto it by moving it one diagonal towards the closest side of the board. You can even neglect it for awhile until you make a pawn break in the center which frees the bishop. The moral of the story is that thinking long-term about where your pieces want to be is very helpful.
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