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Post by JMMREVIEW on Jul 9, 2015 2:48:09 GMT -5
well i hate mgs because of the stupid story I never understood why someone would be turned off a game because of the story, I only recently found out Halo had a story. Every MGS game has over 100 VR missions which are pure gameplay, no story and I love playing them.
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Post by Blade Runner 07 on Jul 9, 2015 9:15:49 GMT -5
If I have one gripe on MGS as a series it's not the somewhat convoluted story but the fact that it's the entire game. Play 5 minutes, watch 20 minute cut-scene. It looks like MGSV will deviate from this formula quite a bit.
It's still a great story, but a part of me wishes Kojima wasn't telling it Pulp Fiction style over the course of 30 years. I think after (or before) I play MGSV, I want to play all the games that came before it in the timeline, then all that came after to get the full story and hopefully understand it all. Now if MGS4 could find it's way to Xbox One.
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Post by JMMREVIEW on Jul 9, 2015 9:47:02 GMT -5
I think that is want I love about the VR missions, Alternative missions and "Snake tales". It cuts out all of the story and adds at least 90% more gameplay/replay value.
Regarding wanting to play all of the games before MGSV GOOD LUCK! I have been playing 1,2 and 3 over the last few months and I have barely made a dent in them. You could probably complete them all on normal and not play any VR.
I would like to add, if you really want to get an understanding of the story you would be better off playing Metal Gear Solid Peace Walker, it is set about a year before MGSV and has most of the same characters.
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Post by Blade Runner 07 on Jul 9, 2015 10:47:11 GMT -5
It looks like all I would have to play is Snake Eater and Peace Walker, and Ground Zeros. I really hope Ground Zeros will get cheap soon, like under $10 so I can play it, get the story, and unlock stuff to bring into MGSV.
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Post by Greenfire32 on Jul 9, 2015 20:54:15 GMT -5
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Xargen
Metal Gear
Kickin' names, taking ass.
Posts: 1,651
Now Playing: I PLAY THA VIDJA GAMES!
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Post by Xargen on Jul 9, 2015 21:11:42 GMT -5
I have been playing through FF13 again recently on and off... It's not the story that puts me off, it's the "Push A to win" battles and the linear map progression
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Post by Greenfire32 on Jul 9, 2015 21:23:21 GMT -5
I have been playing through FF13 again recently on and off... It's not the story that puts me off, it's the "Push A to win" battles and the linear map progression Oh trust me, the story's pretty fucking stupid. But yes, the biggest crime the game commits is the hilarity that is "playing the game." Meaning: you don't.
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Xargen
Metal Gear
Kickin' names, taking ass.
Posts: 1,651
Now Playing: I PLAY THA VIDJA GAMES!
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Post by Xargen on Jul 9, 2015 22:02:36 GMT -5
I started watching that guy you linked and I had to stop about halfway through his second of six videos on FF13 because he just wouldn't stop being annoying and wrong... Sure some of the points he brought up are valid, but half the stuff he says aren't explained in cut-scenes actually are, such as Sahz having a chocobo chick because he bought it as a gift for his son, and Lightning not using her gravity thing again 'cus she overloads it to blow something up somewhere along the way (In the Vile Peaks iirc) And is it REALLY that hard to put together through just cutscenes alone that the robes are for the purge and that's why you don't see anyone else wearing them?
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Post by JMMREVIEW on Jul 10, 2015 3:37:07 GMT -5
I have been playing through FF13 again recently on and off... It's not the story that puts me off, it's the "Push A to win" battles and the linear map progression Oh trust me, the story's pretty fucking stupid. But yes, the biggest crime the game commits is the hilarity that is "playing the game." Meaning: you don't. You are both proving my point, if the game was fun to play no one would care about the story.
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Post by Greenfire32 on Jul 10, 2015 11:25:46 GMT -5
Oh trust me, the story's pretty fucking stupid. But yes, the biggest crime the game commits is the hilarity that is "playing the game." Meaning: you don't. You are both proving my point, if the game was fun to play no one would care about the story. I would :/ I'll suffer through bad mechanics to get a good story (Enslaved: Odysey To The West), but I won't sit through pure drudge to experience great gameplay (Sid Meyer's Civilization: Beyond Earth). My point with FF13 was that while on the whole the entire game is bad, the story has GOT to be THE most non-explained piece of trash I've ever seen. I started watching that guy you linked and I had to stop about halfway through his second of six videos on FF13 because he just wouldn't stop being annoying and wrong... He does that on purpose....to illustrate how EXACTLY the game is treating him–the player... Sure some of the points he brought up are valid, but half the stuff he says aren't explained in cut-scenes actually are, such as Sahz having a chocobo chick because he bought it as a gift for his son, and Lightning not using her gravity thing again 'cus she overloads it to blow something up somewhere along the way (In the Vile Peaks iirc) While technically true, the point he's making is that even when something is explained, it's STILL done in a half-assed "oh by the way" side-mention instead of dedicating time to actually explain what is going on. Years later, I STILL don't know what the hell a Fal'Cie is or does or what the difference between that and a L'Cie is or why that matters. The game just throws these terms at you and expects you to already know what the hell is going on. When I first played FF13 (and the ONLY time I've played it) I thought it was doing a "drop you into the middle of the action and slowly build the story around that" motif, but the thing is....it never does. It drops you into the action yes, but it doesn't say who you are, who the people you're fighting are, WHY you're fighting them, WHERE you're fighting them, or what the ultimate end-goal is. Its a mess and that's a fact. And is it REALLY that hard to put together through just cutscenes alone that the robes are for the purge and that's why you don't see anyone else wearing them? Yes. For one reason and one reason alone: mages. FF has traditionally used robes to separate magic users from the non-magic users, but in FF13 it seems super arbitrary. There's literally NO POINT to them other than to designate the "purged." It is this reason alone that makes the different styles of robe EVEN MORE POINTLESS. If the robes don't MEAN ANYTHING then why do some have 5 glowy circles and others only have 1. WHAT IS THE POINT? The answer is simple: there isn't a point. But the game doesn't explain that. It just throws them at you and expects you to go, "Oh, yeah. Ok. Sure." That's bad story telling. /rant Also, Spoony never finished the game. He got to the same part as I did before turning it off forever. The part where Bartandulus (or what the fuck ever his name is) reveals he's a Fal'Cie or some shit which COMPLETELY MAKES THE ENTIRE GAME UP TO THAT POINT MEANINGLESS BECAUSE THE ONE THING THE GAME DOES EXPLAIN IS THAT FAL'CIE CANT COMMUNICATE WITH HUMANS YET HERE'S BARTANDALFUCK USING WORDS LIKE WHOOPDYFUCKINDO. The entire game up until then is built around the fact that protogods take people as slaves but CAN'T (not "don't") tell them what to do so that they have to figure out their task and complete it in an also secret time limit or else turn into robozombies, and then you've got a guy who comes along and basically says "pysch, bitch! The rules have changed!" It's a god damn fucking mess of a game. It makes ZERO sense and it completely PISSES me off that THIS game, THIS FUCKING GAME, out of all the FF's they could have chosen from, THIS game is the one they give 2 sequels to and decide to make the "mascot" of Final Fantasy. I haven't been this pissed at a game since Kingdom Hearts thought it could retcon EVERYTHING about Final Fantasy without permission and somehow STILL get away with it. ----EDIT---- Upon re-reading this post, I MAY have flown a bit off the handle. FF13 just irks me that much. Sorry.
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Xargen
Metal Gear
Kickin' names, taking ass.
Posts: 1,651
Now Playing: I PLAY THA VIDJA GAMES!
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Post by Xargen on Jul 10, 2015 19:26:48 GMT -5
FYI, after the part you stopped at? You go to Pulse, which is huge and open and lots of back and fourth and exploring and side-quests... Honestly when you get to that part the whole game feels like it's just setting up to get to that part, then you go fight Bartyfarty again, and there's quite a bit of exposition around that area... Also, about the robes, have you considered; "Who cares"?... Like, really, who cares about one circle or five circles or some diamonds? These people are in hooded robes, it's probably either a way to identify each purged person based on things like gender and age or shit, either that or they thought it'd be boring to have all the robes exactly the same... "Oh, we're wearing the same robes... I guess ONE of us will have to change!"
Also, I DID see him complaining about the Datalog... The Datalog is there for people like me, I.E. people who care to know what's going on and don't mind actually reading to find that stuff out... I mean come on, could you IMAGINE how much longer cut-scenes would have to be if they had to tell you EVERYTHING that the characters should already know in that whole "I know this stuff, and you know this stuff, but lets go over it out loud anyway" Do you think we should have had a character from space or something that knew NOTHING about the history of Cocoon and Pulse and the characters would have to explain every little detail to them just so the player doesn't have to go to the (apparent) HUGE trouble of reading half a page of text?
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Post by Suparwololo on Jul 10, 2015 23:54:02 GMT -5
ubisoft seems intrested into bringing splinter cell games in the xbox one so maybe it can hold your appetite for murder in chicken suit until the next gen game come out. hopefully we can get absolution before though
just reporting that not trying to combo break the discussion here
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Post by Blade Runner 07 on Jul 11, 2015 2:56:11 GMT -5
It's a little bit of both for me but mostly gameplay. Perfect Dark is quite silly when you think about it but it's fun. The game engine is solid and the objectives in each level are smart.
On the other hand, Halo has a pretty solid story at least through the Bungie games, and it allows you to really get invested even though the levels pretty much consist of getting from point A to point B and pushing a button or reaching a check point to trigger a cut-scene or audio cue here and there.
Then there is something Metal Gear where it's 90% story and 10% gameplay. The gameplay is super solid, and the cut-scenes breath life and history into the world and characters.
Story is incredibly important for the sake of artistic value but so is art style, and sound. Gameplay is a variable. It's the difference between looking at the Mona Lisa in person, versus on a computer screen, or through binoculars. It's important for the very sake of the piece, but it can vary from person to person.
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Post by Blade Runner 07 on Jul 11, 2015 22:58:59 GMT -5
Can anyone explain why Black Ops II is at the top of the voting list for backwards compatibility? I just don't get it. Sure, maybe it should be in the top 50 but number 1? Over Red Dead, Skyrim, and so many others???
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Post by Suparwololo on Jul 12, 2015 0:14:29 GMT -5
um i guess they REALLY want to play zombie even more than black ops 3 or something
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